325 | Alvy Ray Smith on Pixar, Pixels, and the Great Digital Convergence

The world is becoming pixelated. As computers and other digital devices become ubiquitous, human knowledge and communication and information is gradually being converted into, and manipulated as, strings of bits. What does that really mean, and what are the ramifications going forward? Alvy Ray Smith is a computer scientist, co-founder of Pixar, and author of A Biography of the Pixel. We go through the journey of how he helped make computer animation a reality, and the implications of what he calls the "Great Digital Convergence."

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Alvy Ray Smith received a Ph.D. in computer science from Stanford University. He has been a professor of electrical engineering and computer science at New York University, a member of the Computer Graphics Lab at the NY Institute of Technology, director of computer graphics at Lucasfilm, and cofounder of Pixar and Altamira. He is a member of the National Academy of Engineering and a Fellow of the America Association for the Advancement of Science as well as the American Society of Genealogists. He is the winner of two technical Academy Awards.

3 thoughts on “325 | Alvy Ray Smith on Pixar, Pixels, and the Great Digital Convergence”

  1. there was some fudge about pixels there. The claim that the array of nails holds more information about the crumpled paper than just values in the grid is untrue. The sampling theorem does not magically tell you the information about the rest of the crumpled paper. You can interpolate in between the grid points, but that is all.

  2. Thanks, @RUSLAN. That part did sound unsatisfying after the claim that we can faithfully digitize the world without losing information. Isn’t the important caveat that we are choosing a sampling rate according to the limits of human perception? I’m also curious about what he meant about most studios “doing it wrong” with regards to the sampling theorem. Was that about not using a sinc function for interpolation?

  3. Some pretty wild claims about AI generation of computer software here. And claiming that because some ways of turning digitized samples back into images look better than others, there is a best way that is perfect. This is the Hollywood version of engineering, don’t use it for real stuff.

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